Credits & licenses
Playlane is an independent collection. Game names identify their respective works, not our own productions. Hosted versions have small wrapper changes for input diagnostics, sizing, and attribution; gameplay and original credits remain with the creators.
10Block — viliceq
Original source, revision 93dfa7e, under the MIT license. The original 10×10 gameplay is retained. This silent edition excludes the upstream MP3 files and uses the existing silent-audio implementation. No service worker is installed. This is not Hungry Studio’s Block Blast.
Escape Road — AZGames
Loaded through the publisher's public Embed option. The official outer frame, game and advertisements remain hosted by AZGames. We have not copied the game package or obtained its source code. The game name identifies the work being played; it does not imply Playlane created it or has a revenue-sharing partnership.
Airborne BMX — Playlane edition
The site edition uses the complete BMX Racer / DESCENT source build from upstream revision 86d1fb2. Original source and authorship remain credited to Vyom-26.
Water Sort Puzzle — Sazooka
Original complete game, revision 7292863, under the MIT license. The independent implementation uses HTML, CSS and JavaScript without copied commercial app art. Hosting changes remove remote fonts, fit narrow screens and guard controls during pouring animations.
Cuberun — Adam Karlsten
Original game, revision b3581ac, under the MIT license. The creator's game and music are retained with dependency notices. This is Cuberun, not a renamed copy of Slope or Cubefield.
Fruit Merge — moonfloof
Adapted from moonfloof’s open-source game, revision c30848e. Its Unlicense notice covers the author’s game code and artwork; the included Matter.js library retains its separate MIT notice. The upstream MP3 files are not distributed. This silent, independently hosted edition is not the official Aladdin X Suika Game.
Artwork provenance, dependency notices and integration changes.
Snake — Patrick Gillespie
Original source, revision c2f26f9, under the MIT license. This edition includes the upstream main theme, difficulty options, keyboard controls and on-screen gamepad. Other themes are not included. It is not a Google or Microsoft game.
2048 — Gabriele Cirulli
Game code: MIT license. Original source, revision 478b6ec. Clear Sans: Apache-2.0 / Intel notices. We changed the official-site claim to an independent-hosting notice, reduced outer spacing, and added a local input adapter.
Radius Raid — Jack Rugile
Original source, revision 361ab51. MIT game license. Audio synthesis uses JSFXR by Markus Neubrand, derived from Thomas Vian's work: Apache-2.0 notice. This edition adds viewport metadata and local readiness/input diagnostics. Keyboard and mouse are required.
We Become What We Behold — Nicky Case
Original game on itch.io · English source revision ddf8e0d. Nicky Case released their own code and art under CC0. This does not relicense the third-party contributions.
This edition adds a readiness signal, local input diagnostics, and viewport scaling. It contains violence, gunshots, and social hostility.
Libraries: PIXI / MIT, Howler / MIT, TweenJS / MIT, Stats / MIT. Font: Poppins / SIL Open Font License.
Sound attribution
The original project's complete attribution list is preserved. Sounds marked CC BY there: squeak by ermfilm, single cricket by cs272, bloody impact by Hybrid_V, and creepy warp by Andromadax24. The distribution includes the upstream sound files without edits. See the linked source pages for their respective attribution licenses; we do not label the whole game CC0.
Website
The website is adapted from H5 Gameweb, distributed under MIT. Selection does not imply creator endorsement.